Category: Internet and Technology
Christopher Nolan says he has lots of ideas that couldn’t fit in the film. But game won’t come soon.
Christopher Nolan might have the Midas touch when it comes to making movies, but he hasn’t had a lot of luck in the videogame arena. But that’s not dissuading the writer / director / producer, who plans to bring his hit film “Inception” to a console near you.
“We are looking at developing a videogame based on the world of the film, which has all kinds of ideas that you can’t fit into a feature film,” Nolan told reporters at a press conference in Rome, according to a report in Variety. “That’s something we’ve been talking about and are looking at doing long term, in a couple of years.”
The move makes sense. “Inception” has grossed over $750 million dollars at the box office since its release – and the film’s target audience lines up perfectly with the core gaming demographic.
But Nolan has tried to bring one of his movies to the gaming space before – 2008’s “The Dark Knight” – and it didn’t go well.
The game first missed a coordinated launch with the theatrical release, then failed to materialize when the DVD hit shelves. Ultimately, Electronic Arts cancelled the title after shutting down the studio that was working on it.
The world of video games is, of course, littered with forgettable movie-based tie-ins. The vast majority of those were rush jobs done by developers who were far removed from the film process, rarely (if ever) coordinating with the director.
If Nolan were to take an active role in the “Inception” game’s development, that would be an encouraging sign – but it would hardly be a guarantee of success.
Just ask James Cameron. The most successful director of all time worked closely with Ubisoft when that publisher was creating the videogame companion for “Avatar”. But when the game launched, it didn’t come close to mirroring the film’s success, failing to even crack the list of the top 20 best-selling games last December.
Atari had better luck when it worked with the Wachowski brothers on “Enter the Matrix”. Launching simultaneously with “The Matrix Reloaded” in 2003, the game went on to sell 5 million copies – but it was lambasted by critics and players, and future “Matrix” games weren’t big sellers.
Other Hollywood directors have been able to extend their cinematic prowess to the gaming screen, though. Peter Jackson worked closely with Ubisoft to create the gaming adaptation of his “King Kong” film, a game that went on to become one of the premiere launch titles for the Xbox 360. And Steven Spielberg has worked on non-movie related games with Electronic Arts — including his “Boom Blox” puzzle games — that have gone on to become critical smashes.
More recently, developers at Disney Interactive Studios worked closely with Pixar on the video game version of “Toy Story 3.” That game became one of the most lauded movie tie-in titles in the company’s history.
Nolan’s not the only celebrated director expressing interest in exploring the game world these days. Guillermo Del Toro, director of the “Hellboy” franchise and “Pan’s Labyrinth,” is said to be close to signing a deal with publisher THQ to work jointly on “games that are going to be technically and narratively very interesting.”
Like Nolan, del Toro has an artistic vision that’s distinct from the rest of Hollywood. Gamers are wary, having been burned by too many bad Hollywood tie-ins already, but hopeful that the magic the directors bring to the big screen is something they can deliver to the consoles as well.
Related Link: Inception Movie Full Production Notes
The latest installment of the hit Xbox franchise adds fun new gear, like a jetpack.
Hitting the streets at midnight tonight, Halo developer Bungie Reach is the last Halo title ever – but they come out with a bang or a whimper?
It may lack an aspect of traditional leader lead Halo Master, but according to most critics, the game is a stunner. Some even label it the best Halo title to date in a quasi-uniform thumbs-up as to push the game to mark the 93% review aggregation site Metacritic.
“Bungie [has] injected their formula has proved its true with enough new ideas and improvements to make this entry the best Halo yet, he writes,” that’s saying a hell of a lot of the absence of starting Master Chief prints on planet Reach.”
Cabral praised the campaign of both the game – “an epic story, the incredible pace, and a place on the mixture of old and new – and its multiplayer mode, you’ll spend predicting” a major part of your life in [its] massive online universe. “The price it five stars out of five years.
1UP Thierry Nguyen prodigal also achieve a perfect A +, calling it “a prequel to a series beloved science-fiction that not only just works, but is sometimes better than the preceding installments it.” Recital Halos one, two and three ranks among the best games ever released in the magazine, on Microsoft platforms, this is not an easy task.
As for details, Nguyen was impressed by the range set of tools – including weapons modified and new toys like the jetpack game – and the flexibility the game allows you to approach them.
“Combat Reach ceases to be linear and allows for some creative player tactics,” he writes. “Once, after having vainly attempted to climb a fortified structure of each foot or by jeep Warthog, I just decide to try to use a jetpack to reach my goal – and God knows who has worked on.”
The world-famous? Not quite: the rows of wire breaks for the grant to achieve this, by comparison, is a critical disappointing 8 / 10, parcel of the game (“predictable low…”) and tired characters (“Johnnies a single note, all bluster and no depth. “)
“Conte narrative has never been the forte of Bungie, said Gus Mastrapa writer, and while your team mates Spartan armor is straight out of Aliens,” none of your compatriots are half as lively as Hudson and Hicks.
But even so, there is broad agreement on one point: the multiplayer is “incredible,” said Mastrapa, even in the face of competition from the likes of the franchise Modern Warfare. “Halo has remained an innovator… Reach brimming with features that few other games console to offer.”
Disagreements on the single player campaign the game aside, the verdict is clear: millions of Halo fans are loyal to certain evenings this week. Already at the end of the year chances of best-selling Halo: Reach may have a shot at his best received, too. Not a bad way to get out, Bungie.
Galaxy Tab Has Smaller Screen, Similar Features to Apple’s Device; Likely Cost Is $200-$300.
Samsung Electronics on Thursday unveiled the Galaxy Tab, its take on Apple’s iPad, as more technology companies trickle into the nascent tablet market. Tablets represent a potential new source of revenue for Samsung, which is making up for lost ground in the intensely competitive smartphone business.
Rather than sell it directly to consumers, Samsung will rely on its carrier partners to sell the Galaxy Tab, which runs on Google’s Android software, comes with a cellular connection, and features a seven-inch screen. The tablet will debut in Italy, moving to other markets as Samsung locks in more carrier deals.
Vodafone Group, the world’s biggest mobile operator, said it would start selling the Galaxy Tab in most of its European markets and a number of its other markets worldwide in October.
It is expected to launch in the U.S. over the next few months, but the company would only say it was in talks with multiple carriers. The Galaxy Tab is essentially an enlarged version of Samsung’s flagship Galaxy S smartphone, which was originally available through AT&T and Deutsche Telekom’s T-Mobile, and more recently Sprint Nextel Corp.
While a price hasn’t been set, Samsung product executive Hankil Yoon said in an interview that it would likely retail for between $200 and $300, although the final price would vary depending on different carrier subsidies.
Mr. Yoon expects to ship 10 million units and take a third of the global tablet market next year.
But it’s unclear if any tablet beyond the iPad will prove to be a hit. Samsung follows Dell which launched its Streak through AT&T last month. More tablets are expected for the holiday selling season.
While many companies are devoting resources toward building a worthy iPad competitor, history shows that Apple often enjoys a lengthy lead with its products, said Rhoda Alexander, an analyst at iSuppli.
The iPad, which sold 3 million units after 80 days in the market, is expected to control three-quarters of the tablet market this year, with its share only slipping to 62% by 2012, according to iSuppli.
Like the iPad, the Galaxy Tab customizes core applications, such as email and contacts, to take advantage of the larger screen, offers Wi-Fi capabilities, and provides a hub for reading magazines, books and newspapers. It also lacks a removable battery and requires a proprietary dock to connect to a PC.
The Tab sets itself apart on size. The 7-inch screen allows for a slimmer profile than the iPad, which packs a 9.7-inch screen. Also, the Samsung device supports the latest version of Adobe Flash–something the iPad doesn’t do–enabling the Tab to show more video found on the Internet.
It features a camera on each side of the device, as well as a slot for expandable memory. It also has the capability to make phone calls, but carriers will decide whether that capability will be offered. Mr. Yoon said Samsung plans to support the device with two major software updates a year.
The Tab will run on Android 2.2, the latest version, and will have access to the Android Marketplace for a number of applications. But Gartner analyst Carolina Milanesi said she was concerned about how many apps will be designed specifically for the device. The iPad already benefits from a number of third-party apps that utilize its larger screen.
Samsung is exploring the possibility of a tablet with a 10-inch or 6-inch screen, and Mr. Yoon said the company plans to eventually launch a family of Galaxy Tab devices. Samsung has invested $200 million in advertising the Galaxy S phone around the world. The company plans to spend less promoting the Galaxy Tab, because it feels the product appeals to more of a niche audience than the more mainstream smartphone, said Samsung mobile marketing executive Younghee Lee.
The current financial crises means that more and more people want to make money online not only do they want to make money online they usually want to make money fast and often they want to make money for free. Unfortunately there are a lot of unethical marketers out there who are more than happy to take your money and and attempt to deliver on their promise which will offer you fast extra cash online – if you have any sense, or respect for your money you will run a million miles.
Why Internet Marketing Has Such Bad Reputation
Yes you can make money online. First though when you are looking for an opportunity to make money online remember that most people trying to make money online are trying to do it by earning commissions from newbies who are looking to make money online – people like you! Guess which programs get promoted the most? The best programs – sure, that’s the programs with the best commissions of course! Quite a number of current programs have up front charges of around $2000 – the commission is probably about 30-40% – you can see the temptation can’t you?
That is the heart of the problem with the ethics of Internet Marketing – and leads to new people doing one of two things: loosing a lot of money and then quiting the business getting a real bad taste in their mouth – and quitting the business.
I was lucky – first I didn’t have much money so I quit without losing too much cash, just a whole lot of time, which for many people is even more precious. And secondly I found a few good, ethical marketers who taught me how to make money online for real.
Can You Make Real Money Online – Is It All A Scam?
Yes you can make real money – but its not by selling stuff to other people who want to make money. Instead its by selling stuff to people who really want to buy it: real stuff: iPods, e-books on how to meet a girl, where to find a replacement vacuum bag for your model Hoover.
Is it quick and easy to do this? No its not. There is an awful lot of both wrong and mis-information out there. You don’t need a big name blog, or even to be a great writer to make money online. In fact one of the people I know makes 6-figures a year online is an absolutely appalling writer by his own admission. You don’t need to blog regularly, you don’t need lots of readers and you don’t need social networks like twitter and facebook.
What you need is buyers on your site; and your site needs to be focused with providing answer to people searching for an answer to their problem: how do I get rid of ants in the kitchen? how do I get a jammed DVD out of a Panasonic XYZ DVD Player? how to cure acne? Your site needs to provide an answer to your visitor in a manner which will get you paid – be it an eBay or Amazon sale or an e-book or an Adsense ad click.
The second 4G-ready Android smartphone for Sprint boasts a slide-out QWERTY keypad and a front-facing camera for video chat, but it lacks the latest version of Android; also, expect to pay a little more for Samsung’s new Epic 4G than you would for last June’s HTC Evo 4G.
Set to go on sale August 31, the Epic 4G (which marks the first of Samsung’s Galaxy S-class Android phones with a slide-out QWERTY keyboard) will arrive with a $249 price tag, and that’s after signing a two-year Sprint contract and receiving your $100 mail-in rebate.
The QWERTY-less HTC Evo 4G, on the other hand, costs just $199 with a two-year contract and $100 mail-in rebate (assuming you can find one in stock, that is; the red-hot phone’s still sold out on Sprint’s website). Indeed, most of the major smartphones we’ve seen this summer have come with $199 two-year-contract price tags.
So, what are we talking about in terms of specs? First, the basics, starting with the Epic’s 4-inch Super AMOLED screen (same as on Samsung’s other Galaxy S handsets, like the Captivate and the Vibrant). In back, you’ll find a five-megapixel camera with autofocus, a flash, 720p video recording — and yes, video-chat fans, there’s a front-facing VGA for two-way video calls.
Under the hood, the 5.5-ounce, 0.56-inch-thick Epic (blame the slide-out QWERTY for the extra bulk) has a speedy 1GHz “Hummingbird” processor plus 512MB of system RAM for multitasking. Out of the box, the Epic will be running Android 2.1 — a bit disappointing, given that the just-released Motorola Droid 2 is shipping with Android 2.2 (good for features like Flash support, a souped-up Web browser, and improved Exchange support) already installed. Sprint says the Epic 4G will get an over-the-air update for Android 2.2 in the “coming months.”
Back on the plus side, the Epic boasts the same mobile hotspot features we’ve been seeing on the latest and greatest Android phones, good for sharing the handset’s data connection with up to five nearby Wi-Fi-enabled gadgets. Nice, but bear in mind that Sprint will charge you $30 a month extra for mobile hotspot privileges, and it’s also worth noting that the competing HTC Evo 4G will wirelessly share its data with up to eight Wi-Fi devices, rather than just five.
Speaking of data, the Epic 4G is (as its name implies) is the second smartphone to support Sprint’s budding, next-generation 4G WiMax data network, which delivers data speeds that peak at about 10Mbps — several times faster than what you’d typically get over a standard 3G data network, even when you consider that average, real-world 4G speeds hover around 4Mbps or so.
If you’ve ever dreamed of being an astronaut, you’ve probably idly checked out the price of one of those private rocket flights into orbit. And you’ve probably compared them unfavorably to a nice five-bedroom house in a fashionable urban area, and decided you didn’t want to go into space quite that badly after all. But courtesy of NASA, now you can take a trip all the way to the moon — for free.
OK, so there’s a catch. NASA’s moon “trip” is probably a little more virtual than you might have had in mind. Moonbase Alpha challenges gamers to step into the oversized moon-boots of an astronaut stationed on a fictional (but plausible) moon base. Your mission (should you choose to accept it) is to restore life support to base, after a meteor strike cripples a solar panel.
It’s available for free over digital delivery system Steam, and you can either play it on your own or as part of a six-strong team. Available base-fixing resources include a fully stocked equipment shed, robotic repair units, and a totally sweet lunar rover.