Are you real? What about me?. We might live in a computer program, but it may not matter.
These used to be questions that only philosophers worried about. Scientists just got on with figuring out how the world is, and why. But some of the current best guesses about how the world is seem to leave the question hanging over science too.
Several physicists, cosmologists and technologists are now happy to entertain the idea that we are all living inside a gigantic computer simulation, experiencing a Matrix-style virtual world that we mistakenly think is real.
Our instincts rebel, of course. It all feels too real to be a simulation. The weight of the cup in my hand, the rich aroma of the coffee it contains, the sounds all around me – how can such richness of experience be faked?
But then consider the extraordinary progress in computer and information technologies over the past few decades. Computers have given us games of uncanny realism – with autonomous characters responding to our choices – as well as virtual-reality simulators of tremendous persuasive power.
It is enough to make you paranoid. The Matrix formulated the narrative with unprecedented clarity. In that story, humans are locked by a malignant power into a virtual world that they accept unquestioningly as “real”. But the science-fiction nightmare of being trapped in a universe manufactured within our minds can be traced back further, for instance to David Cronenberg’s Videodrome (1983) and Terry Gilliam’s Brazil (1985).
Over all these dystopian visions, there loom two questions. How would we know? And would it matter anyway? The idea that we live in a simulation has some high-profile advocates.
In June 2016, technology entrepreneur Elon Musk asserted that the odds are “a billion to one” against us living in “base reality”. Similarly, Google’s machine-intelligence guru Ray Kurzweil has suggested that “maybe our whole universe is a science experiment of some junior high-school student in another universe”.
What’s more, some physicists are willing to entertain the possibility. In April 2016, several of them debated the issue at the American Museum of Natural History in New York, US.
None of these people are proposing that we are physical beings held in some gloopy vat and wired up to believe in the world around us, as in The Matrix.
Instead, there are at least two other ways that the Universe around us might not be the real one. Cosmologist Alan Guth of the Massachusetts Institute of Technology, US has suggested that our entire Universe might be real yet still a kind of lab experiment. The idea is that our Universe was created by some super-intelligence, much as biologists breed colonies of micro-organisms.
There is nothing in principle that rules out the possibility of manufacturing a universe in an artificial Big Bang, filled with real matter and energy, says Guth.
Nor would it destroy the universe in which it was made. The new universe would create its own bubble of space-time, separate from that in which it was hatched. This bubble would quickly pinch off from the parent universe and lose contact with it.
This scenario does not then really change anything. Our Universe might have been born in some super-beings’ equivalent of a test tube, but it is just as physically “real” as if it had been born “naturally”.
However, there is a second scenario. It is this one that has garnered all the attention, because it seems to undermine our very concept of reality.
Musk and other like-minded folk are suggesting that we are entirely simulated beings. We could be nothing more than strings of information manipulated in some gigantic computer, like the characters in a video game.
Even our brains are simulated, and are responding to simulated sensory inputs. In this view, there is no Matrix to “escape from”. This is where we live, and is our only chance of “living” at all.
But why believe in such a baroque possibility? The argument is quite simple: we already make simulations, and with better technology it should be possible to create the ultimate one, with conscious agents that experience it as totally lifelike.
We carry out computer simulations not just in games but in research. Scientists try to simulate aspects of the world at levels ranging from the subatomic to entire societies or galaxies, even whole universes.
For example, computer simulations of animals may tell us how they develop complex behaviours like flocking and swarming. Other simulations help us understand how planets, stars and galaxies form.
We can also simulate human societies using rather simple “agents” that make choices according to certain rules. These give us insights into how cooperation appears, how cities evolve, how road traffic and economies function, and much else.
These simulations are getting ever more complex as computer power expands. Already, some simulations of human behaviour try to build in rough descriptions of cognition. Researchers envisage a time, not far away, when these agents’ decision-making will not come from simple “if…then…” rules. Instead, they will give the agents simplified models of the brain and see how they respond.
Who is to say that before long we will not be able to create computational agents – virtual beings – that show signs of consciousness? Advances in understanding and mapping the brain, as well as the vast computational resources promised by quantum computing, make this more likely by the day.
If we ever reach that stage, we will be running huge numbers of simulations. They will vastly outnumber the one “real” world around us. Is it not likely, then, that some other intelligence elsewhere in the Universe has already reached that point? If so, it makes sense for any conscious beings like ourselves to assume that we are actually in such a simulation, and not in the one world from which the virtual realities are run. The probability is just so much greater.
Philosopher Nick Bostrom of the University of Oxford in the UK has broken down this scenario into three possibilities. As he puts it, either:
(1) Intelligent civilisations never get to the stage where they can make such simulations, perhaps because they wipe themselves out first; or
(2) They get to that point, but then choose for some reason not to conduct such simulations; or
(3) We are overwhelmingly likely to be in such a simulation.
The question is which of these options seems most probable.
Astrophysicist and Nobel laureate George Smoot has argued that there is no compelling reason to believe (1) or (2).
Sure, humanity is causing itself plenty of problems at the moment, what with climate change, nuclear weapons and a looming mass extinction. But these problems need not be terminal.
What’s more, there is nothing to suggest that truly detailed simulations, in which the agents experience themselves as real and free, are impossible in principle. Smoot adds that, given how widespread we now know other planets to be (with another Earth-like one right on our cosmic doorstep), it would be the height of arrogance to assume that we are the most advanced intelligence in the entire Universe.
What about option (2)? Conceivably, we might desist from making such simulations for ethical reasons. Perhaps it would seem improper to create simulated beings that believe they exist and have autonomy.
But that too seems unlikely, Smoot says. After all, one key reason we conduct simulations today is to find out more about the real world. This can help us make the world better and save lives. So there are sound ethical reasons for doing it.
That seems to leave us with option (3): we are probably in a simulation. But this is all just supposition. Could we find any evidence?
Many researchers believe that depends on how good the simulation is. The best way would be to search for flaws in the program, just like the glitches that betray the artificial nature of the “ordinary world” in The Matrix. For instance, we might discover inconsistencies in the laws of physics.
Alternatively, the late artificial-intelligence maven Marvin Minsky has suggested that there might be giveaway errors due to “rounding off” approximations in the computation. For example, whenever an event has several possible outcomes, their probabilities should add up to 1. If we found that they did not, that would suggest something was amiss.
New research suggests that streaming is boosting vinyl sales – but a lot of records being bought aren’t actually getting played.
This Saturday is the annual Record Store Day extravaganza, once again set to be marked with a slew of limited edition records, live performances and in-store events. But new research suggests that while more people, notably young people, are buying into vinyl, a lot of them aren’t actually playing the records.
An ICM poll, shared with the BBC, says 48% of people who bought vinyl last month have yet to play the record. Some 7% of those surveyed said they didn’t even own a turntable, while a further 41% said they have one but don’t use it. We humbly suggest people could rectify this situation with one of our recommended turntables.
Jordan Katende, a student, told BBC News: “I have vinyls [sic] in my room but it’s more for decor. I don’t actually play them.”
Meanwhile, while the record resurgence was driven by a desire to own something physical, nearly half of vinyl buyers (45%) said they had listened to the record on a streaming service before buying the physical copy, proving people still buy after they try – great news for Spotify and co.
As for where people are spending their money, despite the popularity of Record Store Day, which last year saw sales up 742% compared to the previous Saturday, only 7% of music is actually bought from a high street record shop. ICM reports 73% of music is bought online, with Amazon accounting for 27% of all music sales.
How old are vinyl buyers? The research reports around 33% of vinyl consumers fall in the 25-34 age bracket, while 22% of buyers are aged 35-44. 16% of vinyl buyers are aged 18-24. The poll also suggests – set face to ‘stunned’ – that more men than women are buying vinyl, but only just. Around 8% of men surveyed had bought vinyl in the last month, compared to around 5% of women.
In case there was any doubt, Andrew Wiseman, head of ICM Unlimited, told the BBC that vinyl remained relatively niche: “It is still the case that less than 1 in 10 people are buying vinyl, and we shouldn’t forget that it’s still a relatively small part of the market.”
One of the most persistent rumors about Apple’s next-generation iPhones has been that at least one of the new devices will get dual rear-facing cameras. The advantage of this dual-camera setup is that it would feature both a standard wide-angle lens camera and a secondary telephoto lens that would be capable to capturing zoomed-in pictures and videos.
Intriguingly, most reports on this feature have said it will be exclusive to the iPhone 7 Plus, which means that you’ll have to pay more upfront to get it. MacRumors points to a new research note from KGI Securities analyst Ming-Chi Kuo that comes the closest we’ve seen to confirming this rumor is true.
“New iPhone shipments to be capped by similar form factor as iPhone 6s & 6s Plus,” he writes. “Top hardware upgrade is dual-camera (5.5-inch model only), though many competing models with dual-camera will launch soon, joining others already on the market; first impressions could underwhelm.”
Ming-Chi Kuo has been remarkably accurate in the past when describing details about new iPhone features, so if he’s writing this in his note there’s a good bet that Apple is at least strongly considering making the dual camera exclusive to the iPhone 7 Plus.
It’s also interesting to see that he thinks the first impressions of the device could “underwhelm,” which suggests that we shouldn’t expect a major leap forward like the one we saw going from the iPhone 5s to the iPhone 6. That said, there’s still a lot of time left before Apple unveils the device and a lot could change between now and September.
The latest version of Apple’s iOS mobile operating system, iOS 9.3, has landed. And with it comes a whole host of improvements including updates to Health, Apple Music, Notes, and News.
But the most noteworthy improvement to iOS 9.3 is a new feature called Night Shift. No, this isn’t some mode you use only when the kids go to bed. Instead, the feature is designed to help improve your sleep by reducing the amount of blue light emitted by your device’s display.
According to Scientific American, blue light produces a specific wavelength that slows the release of melatonin — which helps regulate our sleep cycles — in our brains. That means that when you’re using your smartphone in bed at night, you’re directly affecting the quality of your night’s sleep.
To address this, Apple’s Night Shift filters out the display’s blue light, creating a warm-looking image. Want to try out Night Shift for yourself? Here’s how.
After downloading iOS 9.3, open the Settings app, select Display & Brightness, and tap Night Shift.
If you want to set the feature to turn on automatically, select Scheduled and set the times you’d like to enable and disable Night Shift.
If you’d rather manually control Night Shift, choose Manually Enable Until Tomorrow.
You can also control how much blue light is filtered out of the display by moving the color temperature slider to More Warm. Add more blue light by sliding it to Less Warm.
IOS 9.3 also adds a Night Shift shortcut to the iOS Control Center accessible by swiping up from the bottom of the screen.
It’s worth noting that Apple says Night Shift “may” help you get a better night’s sleep. What’s more, Fortune reports that DisplayMate Technologies president Raymond Soneira, one of the display industry’s most respected experts, claims that Night Shift offers more of a placebo effect than anything else.
So give the feature a try — just don’t expect it to completely fix your poor night’s sleep.