How realistic is the idea of ​​the Metaverse?

How realistic is the idea of ​​the Metaverse?

How far are we technologically from the Metaverse?

As you may have started to realize, there is also the real side of the business and its problems. First of all, there is a notable technology problem. Many describe the metaverse as a technology that provides a sense of presence that is both online and interactive. While many tech companies want to realize the metaverse, we still lack some of the technological capabilities to make this goal possible.

It will take at least 15-20 years, maybe even longer, before we have the technology and computing power to reach the true potential of the Metaverse. Today’s virtual reality industry is small compared to the smartphone and computer industries; In terms of experience and market size, it will take some time for the virtual reality sector to catch up with these sectors. In addition, virtual reality and augmented reality technologies need to be stylish enough to attract more people, at minimal cost, and sophisticated and simple enough to work seamlessly. We have not reached this point yet.

For example, it is one thing for a few hundred people to be simultaneously connected to the photorealistic universe developed as a game today, it is quite another thing to have several hundred million people interacting and moderated simultaneously in a hyperrealistic universe. This will require a very serious infrastructure upgrade that will take decades.

Similarly, virtual reality glasses today are too big, heavy, and hot. It is very difficult to use them for a long time. It is not yet known whether people will agree to pay for these gadgets, whether the general population outside the gaming world, for example, will choose the metaverse to meet with colleagues.

There are a number of technological problems such as; but these are clearly insurmountable problems. If companies can smell enough profits in this space, they will overcome any obstacle that comes their way, including convincing people to join the metaverse. So the real problem with the metaverse is not a technology problem.

Philosophical problems

The real problem lies in the philosophical underpinnings of the way the metaverse is constructed: the reality we are familiar with is not a top-down system; It is a floor-to-ceiling system. Our Universe came into being with the gradual complexity of its smallest building blocks under the influence of fixed laws. However, the effort to build humanity’s first great simulation, its metaverse, is based on a top-down model, not a bottom-up model. A single-handed company like Facebook, which has repeatedly violated human rights and legal boundaries, is taking on the role of building humanity’s first metaverse.

Of course, he is said to be working with a lot of artists, designers, companies, partners and so on at this early stage of the business; marketing is done on this idea of ​​”togetherness”. Intel, Epic Games, Roblox, everyone is looking to create their own metaverses; but we all know what will happen when such a big project becomes a little clear and the pieces start to fall into place: Few firms will dominate this field, the new reality, thanks to the sheer power of capital in their hands. Therefore, those others who are “stakeholders” in the first place will be quickly pushed out and forgotten. You, the readers of this article, and we, the authors, will be reduced to an ordinary statistic.

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