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Lara Croft: Tomb Raider - The Game
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![]() tomb raider special
![]() ![]() 4 Tomb Raider: Lara Croft (2001)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 4 Lara Croft Tomb Raider: The Cradle of Life (2003)
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![]() ![]() With total sales reaching twenty one million units, the games have each topped the PlayStation and PC game best-seller lists and revolutionized gaming with groundbreaking perspectives and motion control techniques.
![]() "All of us working on the film have tremendous respect for the game," says director Simon West. "In fact, we have a very successful relationship with the game creators and have worked hand-in-hand with them. But what I would say to the game players is, this is not a film version of the game, it will be a movie experience."
![]() Assertive, resourceful and independent. Lara is the first virtual celebrity to hold her own in a world of flesh and blood, non-virtual stars. She has appeared on more than two hundred magazine covers around the globe, was featured in a major Time magazine story (December 1999) and has graced the pages of Newsweek, Rolling Stone and Entertainment Weekly's "It" issue, feting the hundred most creative people in entertainment.
![]() In addition, Details magazine heralded Lara as one of the "Sexiest Women of the Year" (the only virtual celebrity so chosen) and The Times of London recently devoted a special sixteen page supplement to her. Time Digital included Lara on a list of the fifty cyber-elite in America, ranking her among Bill Gates, Andy Grove, Steve Jobs and George Lucas.
![]() Lara is the subject of more than a thousand internet fan sites, each created independently of Eidos; and her merchandise includes eleven different action figures, t-shirts, candy bars and a monthly comic book. Total game sales and related merchandise have generated $500 million in sales. Her success has inspired the world famous Elite model agency to devote an entire division to developing virtual models, and other companies are now following suit.
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